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Meeks Store Deconstructed

Procedural texture for Meeks Store  
 
   

Procedural Texture

Chris used a procedural texture based on a mathematical algorithm to create the tongue-and-groove wood siding on the outside of Meeks Store. The example above shows the Deep Texture Editor in Bryce 5.0, which provided him with a graphical user interface for creating the procedural texture. Despite shielding users from the underlying mathematics, the Deep Texture Editor is nevertheless tricky and time-consuming to use.

Final Curtain »

Author: Harpers Ferry Center
Last Updated: Friday, 10-Dec-2004 10:17:40 Eastern Standard Time
http://www.nps.gov/hfc/products/pubs/apco-meeks-06.htm