Can You Solve It? A Scavenger Hunt
Download Lesson Plan 102KB PDF
- Grade Level:
- Third Grade-Twelfth Grade
- Agriculture, Anthropology, Archaeology, Architecture, Community, Family Life, Social Studies, Writing
- 30 to 60 minutes
- Group Size:
- Up to 24 (4-8 breakout groups)
- in the park
- National/State Standards:
Overview“Can You Solve It?” is a FIELD TRIP activity designed to engage students in an active exploration of the Chapin Mesa Archeological Museum. It complements a self-guided visit to Spruce Tree House nearby. Activity cards describe fictional scenarios that depict the life of Ancestral Pueblo people in A.D. 1200 to A.D 1275. Much like a scavenger hunt, students must locate objects, solve problems, and answer questions by examining exhibits, making observations, and recording what they find.
Students will be able to:
- Use information from a variety of sources to draw conclusions as they answer questions on their museum activity cards.
- Identify at least two tools, three basic foods, two types of clothing, or two types of housing construction used by Ancestral Pueblo people.
- Identify at least one cultural adaptation made in the development of Ancestral Pueblo people.
- State at least one theory for the use of a kiva.
- Each student (or team of students) needs a Museum Activity Card Worksheet consisting of four cards. If you want the students to have a single card, simply cut the cards from the worksheet.
- Each student (or team of students) needs a pencil and clipboard.
- Copy of the Location Key (from lesson plan or worksheet) that contains exhibit information.