Lesson Plan

Can You Solve It? A Scavenger Hunt

Diorama of Spruce Tree House with Ancestral Pueblo people going about their daily activities
Diorama of Spruce Tree House at the Chapin Mesa Archeological Museum

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Grade Level:
Third Grade-Twelfth Grade
Subject:
Agriculture, Anthropology, Archaeology, Architecture, Community, Family Life, Social Studies, Writing
Duration:
30 to 60 minutes
Group Size:
Up to 24 (4-8 breakout groups)
Setting:
in the park
National/State Standards:
CO.6.SS.HIS.1
CO.8.SS.HIS.1
CO.HS.SS.HIS.1
CO.4.SS.GEO.2
CO.6.SS.GEO.2
CO.8.SS.GEO.2
CO.5.RWC.WC.2
CO.3.RWC.WC.3
CO.5.RWC.RR.3

Overview

“Can You Solve It?” is a FIELD TRIP activity designed to engage students in an active exploration of the Chapin Mesa Archeological Museum. It complements a self-guided visit to Spruce Tree House nearby. Activity cards describe fictional scenarios that depict the life of Ancestral Pueblo people in A.D. 1200 to A.D 1275. Much like a scavenger hunt, students must locate objects, solve problems, and answer questions by examining exhibits, making observations, and recording what they find.

Objective(s)

Students will be able to:

  • Use information from a variety of sources to draw conclusions as they answer questions on their museum activity cards.
  • Identify at least two tools, three basic foods, two types of clothing, or two types of housing construction used by Ancestral Pueblo people.
  • Identify at least one cultural adaptation made in the development of Ancestral Pueblo people.
  • State at least one theory for the use of a kiva.


Materials

  • Each student (or team of students) needs a Museum Activity Card Worksheet consisting of four cards. If you want the students to have a single card, simply cut the cards from the worksheet.
  • Each student (or team of students) needs a pencil and clipboard.
  • Copy of the Location Key (from lesson plan or worksheet)  that contains exhibit information.