"The Lure of the Mountains" exhibit at
Peaks of Otter Visitor Center on the Blue Ridge Parkway.
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Exhibition Planning, Design, & Production
Exhibition development typically involves three basic functions
or disciplines: planning, design, and production/installation. Work
processes and project variables affect costs.
Planning
In general, planning responsibilities include interpretation, research,
curation, writing/editing, and content management. Planners facilitate
the establishment of an exhibition’s goals, themes, and objectives,
and document park artifact and graphic collections. They work with
stakeholders, subject matter experts, and evaluators conducting
audience research. As the project develops, planners manage databases
for organizing all exhibition elements and purchase use rights for
selected media assets. Planning outputs include: content outlines;
bibliographies; exhibition descriptions; walk-through narratives;
evaluation protocols and OMB social science applications; COTR review
correspondence; media asset databases; and graphic source material
packages.
Design
Design is primarily responsible for the creation and management
of the exhibition’s visual, spatial, and technological elements,
as well as coordination with facilities design. Designers collaborate
with project team members to study visitor flow and circulation
patterns; integrate the exhibits with the building; design all exhibit
areas and their associated physical, graphic, and audiovisual elements;
prepare cost estimates; and produce and present submittal packages
for client and stakeholder review. Design outputs include: preliminary
bubble diagrams; schematic alternatives; concept and final designs;
production-ready drawings including all structural details and graphic
layouts; exhibit models; architectural modification drawings; lighting
plans; audiovisual and computer system designs; and material and
finish specifications and schedules.
Production
The production/installation manager ensures that final planning
and design packages are complete, prepares fabrication contract
documents and government cost estimates, and manages the production
and installation of exhibits. The producer manages the flow of all
media assets to the production firm; solves an array of technical
issues; inspects work in progress that has been completed; supervises
the installation; orients the client to proper maintenance procedures
and warranty issues; and coordinates the project close-out process,
including the return of all original media assets.
Collaborative Nature of the Work
It should be emphasized that planners, designers, and producers
need to work in a collaborative way so that the multitude of project
elements are developed and produced in a coordinated process. The
three disciplines often share roles, responsibilities, and tasks.
Work Phases in the Exhibit World
While the museum exhibit industry has not articulated a universally-accepted
work process, the overall development of any project, whether NPS
or not, usually follows these phases:
- project definition/schematic,
- concept,
- final, and
- production/installation.
With the rapid advances in computer technology in the fields of
both design and production, the boundaries between the two disciplines
are blurring, with designers increasingly taking on more pre-production
and production tasks. Ideally, all three disciplines are involved
with a project from beginning to end, although their respective
efforts will vary according to the project phase.
The old saying that “no two projects are alike” is
especially true for museum exhibition development. Curators at museums
contracting with private design firms might provide all—or
a significant portion of—the research and planning tasks (thus,
driving down the documented planning and design costs as a percentage
of production). In the NPS, parks rarely have time to provide a
high degree of planning on projects (although when they are co-planners
it makes for a higher-quality product and smoother process), leaving
that function to HFC to either do in-house or by contract.
Variables that Affect Outcomes
Key variables affecting planning and design costs include the:
amount of research required; need for hiring subject matter expertise;
degree of stakeholder involvement; level of architectural coordination
required; amount of original art work, maps, and photography; and,
object acquisition needs. In addition, planning and design percentages
typically vary according to the scale of the project (generally
an inverse relationship); the percentage for larger projects is
usually lower. Other factors include the number of client change
orders (sometimes costly), and irregularities in the project schedule
(planning and design costs will typically increase if the project
is fast-track or extensively delayed). |
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