[Secondary LESSON PLAN: Loaded Words]
PROPAGANDA AND THE MASS MEDIA GLOSSARY
Persuasive Techniques
1. Straightforward Ads: The reader is told what the product
is, what it does, how much it costs, where you can buy it. Many newspaper
ads are of this type. They do not try to influence the reader, they
only give information. (Is this approach the most honest?)
2. Special Offer: The reader or viewer is offered a money-saving
coupon, a free prize, or a chance to win a contest. Cosmetic companies
offer free gifts with a minimum purchase. This technique is also called
red herring. Many states have restrictions on these offers, and the
federal government has investigated some of the contests. (Is it better
to buy a product because you know it is good, or because of something
else you get with it?)
3. Eye Appeal: A photograph or drawing shows how good the
product looks through color, design, shape, etc. in order to suggest
how good it tastes, smells or feels. In cartoons the drawings are
exaggerated drawings called caricatures. These caricatures can be
positive or negative.
Argument For the Man/Woman: When the physical features of a person
are drawn in an attractive way to deliberately take the reader's
attention away from the issue under consideration.
Argument Against the Man/Woman: When the physical features of a
person are drawn in an unattractive or ugly way to deliberately
take the reader's attention away from the issue under consideration.
4. Happy Family Appeal: The message used to sell cleaning
products and foods is often: "Your family will be healthy and
happy if you use our product. Show how much you love your husband
and kids by shining your floor with our wax or giving them the vitamins
in our bread."
5. Testimonial: There are three types of testimonials or product
recommendations:
a) "An expert says..." - Since chefs are experts about
food, people will trust one of them to recommend a brand of food.
Basketball players can be trusted to recommend tennis shoes or sports
equipment. This is also true of other professions.
b) "Famous People Say..." - The endorsement of a product
by a celebrity is a very old and popular advertising device. It
plays on the viewer's desire to identify with someone famous. (Do
baseball players really know more than anyone else about razor blades,
cars, or beer? Does a rock group have specific knowledge about automobiles?)
c) "Plain Folks" - This is a recommendation from a plain,
ordinary, non famous person who tells the reader or viewer that
the product worked for him or her. Therefore, it will would for
you.
6. Bandwagon Appeal: The message is: "Our product is so
good that everyone buys it. You should too." (If a product is
very popular, does that necessarily mean it is good?) Comes from 19th
century political campaign slogan "jump on the bandwagon."
7. Appeal to a Target Audience: This approach targets a specific
group of people and then creates an ad that appeals to this audience.
The various approaches are youth appeal, appeal to maturity, appeal
to teenagers, young children, men, women, professionals, etc. Advertisers
suggest that their product is for this specific target audience and
will use pictures, slang, music, etc. that appeals to the type of
person targeted.
8. Snob Appeal: This is a reverse of the Bandwagon Appeal.
Its message suggests: "Buying our product will make you better
than everyone else--especially since other people can't afford it."
(If a product is more expensive, does that mean it is better?)
9. Symbols: A sign, emblem, token, etc. which represents something.
As in other literary forms, a symbol in advertising is a quick way
to get a message across: The "Jolly Green Giant" suggests
the vigor his vegetables give. The flag is a symbol of our country.
10. Something New: Something new can be added to a product
to make it better - or to make it sound better. Many products now
advertise that they contain oat bran, that they are lower in fat or
cholesterol or use the word "light" in the packaging. (Are
the magic ingredients in a product necessarily new, effective, or
unique to the brand being advertised?)
11. Humble Approach: By admitting that your product is not
the best or is not the most popular, you can attract attention to
your ad, and you can help convince the reader or viewer that you are
doing everything you can to make your product better. Your company
tries harder.
12. Statistics: Often a good way to sell a product is to include
statistics about the effectiveness of the product or about the number
of people using the product. (How are these surveys carried out? Can
you trust the company that manufactures the product to give honest
results? Would the company mention a survey that showed unfavorable
results?)
13. Ecology/Public Service Appeal: Some products are advertised
as causing less damage to the environment than others. Sometimes the
company tries to win favor by the good things it does--sponsoring
drug abuse programs in the schools, helping its employees improve
their standard of living through medical insurance--since the viewer
may decide to do business with a company that seems to care about
more than just making a profit.
14. Sex Appeal: This is one of the most common appeals. It
is used to sell the strangest products--from perfume to car mufflers!
(Why is it more effective to advertise soap as a way to be sexy and
popular than simply to say it will get one's face and body clean?)
15. Humor: This is a good way to make people have good feelings
about a product or at least to get them to watch or read the ad. Some
humorous ads have become famous although their effectiveness in selling
products has been questioned. Sometimes humorous ads use personification
to turn a product into a human or partly human character (i.e. often
used to accompany children's Saturday morning T.V. shows).
16. Emotional Appeals: This technique plays on people's fears,
joys, sadness, etc. The telephone ads that "reach out and touch
someone" show people sharing tender, nostalgic or special moments
over the phone. Sometimes these ads play on people's fear of death
or the unknown.
17. Card Stacking: To present only the good points of your
product. If you discuss another product, you only present the bad
points. A long time ago, Brand X was used to name a competitor's product.
Now, actual brand names can be used.
18. Glittering Generality: A word or phrase that is not definite
enough to have much meaning or value. The word or phrase sounds great,
but its meaning is empty. (Coke is It! What's "it"? Superman
fights for truth, justice and the American Way!)
19. Hasty Generalization: To jump to the easiest, quickest,
most obvious conclusion without enough examples to support it. (Your
teacher can't speak French, you can't speak French, therefore, no
one in this class can speak French.)
20. Smoke Screen: Something which hides or clouds the real
issue. (Politicians who fly off on tangents when asked specific questions
on issues.)
21. Stereotyping: Labeling or name-calling. To put a person,
thing or idea in a class or category based on superficial qualities
or prejudgments.
22. False Analogy: An incorrect or misleading comparison.
A variation of this is called Negative Transfer which compares the
bad characteristics of a person or group with the person or group
you want to discuss. Positive Transfer (Analogy) compares the good
characteristics of a person or group with the person or group you
want to discuss. A correctly used analogy can also be a technique.
Media Terms
23. media (medium): means for reaching people with a message.
Common media are newspapers, magazines, radio, television, films,
billboards, computers, fax machines, e-mail, etc. Mass Media refers
to messages that reach the masses--the common people, large numbers
of people.
24. propaganda: a systematic effort to spread opinions or
beliefs; a plan or method for spreading beliefs.
25. fallacy: a false or erroneous idea.
26. subliminal: subconscious thoughts, existing outside of
personal consciousness or awareness.
27. internet: (coined from the words interconnection + network)
A set of computers "talking" over fiber optics, phone lines,
satellite links and other media accessing pieces of information. The
network formed by the cooperative interconnection of computing networks.
Also called the World Wide Web (www). Websites or pages that feature
personal and corporate information, buying sites, etc. are an important
part of the internet.
28. cyberspace: An abstract term referring to the universe
of information contained in the internet which is accessed through
computers.
29. e-mail: electronic mail, sending and receiving letters,
messages through computers.
30. morphing: Altering photographs, film, video through electronic
imaging. Elaborate digitized systems enable resolution and color to
be easily changed. Electronic squares (pixels) are given a binary
code that makes them easy to adjust. Thus, heads can be put on different
bodies, buildings can be moved, people can be added to photographs
and the changes are virtually undetectable.
31. digital buddies or "bots:" Virtual "friends"
on the internet. They are programmed to make friends and small talk.
They take cues from a human acquaintance's questions and answers and
search databases for conversational information. Bot-speak can be
formulaic, but it can also be startlingly lifelike. They are a powerful
new dimension in marketing. They make direct connections with people
and can market movie tickets, magazine subscriptions, reality T.V.
shows or any product or service. Most buddies are programmed with
personalities that appeal to their target audiences.
Literary Techniques
32. denotation: the exact, literal dictionary definition of
a word.
33. connotation: what is suggested in addition to the literal
meaning of a word. Often these are "loaded words" whose
connotations evoke emotional responses.
34. euphemism: use of a mild or indirect expression instead
of one that is harsh or unpleasant. ("passed away" instead
of "died," "slender" instead of "bony")
35. irony: method of expression in which the ordinary meaning
of a word or situation is the opposite of the thought in the speaker's
mind; when the opposite of what you expect to happen occurs.
36. parody: a humorous imitation of a serious writing; to
make fun of something by copying it. A parody follows the form of
the original.
37. sarcasm: bitter, cutting remarks intended to hurt someone's
feelings.
38. exaggeration: to stretch the truth, make something seem
better or worse that it really is. Hyperbole, a exaggerated ridiculous
comparison for effect, can also be used.
39. ridicule: to make fun of something.
40. pun: a humorous use of a word where it can have different
meanings; a play on words with almost the same meaning.
41. figurative language: metaphors, simile, personification
used to enhance comparisons. Metaphor: a comparison between two unlike
things that are alike in one way, does not use "like" or
"as." Simile: a comparison between two unlike things that
are alike in one way, use "like" or "as." Personification:
giving human characteristics to inanimate objects or animals.
42. allusion: a reference to a person, a place or event from
a word of literature, myth, the Bible, history, sports, science, the
arts, etc.
43. satire: using irony, sarcasm, ridicule, etc. in a literary
composition to hold human vices, weaknesses, etc. up to ridicule;
the author's purpose is to to encourage the correction of the weakness,
etc.