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Card
Conclusions
SUBJECTS: Science,
Language Arts, Art, and Physical Education
GRADES: K-3
KERA GOALS:
Meets KERA goals 1, 2, 3, 4, 5, and 6
ACADEMIC EXPECTATIONS:
Accessing information and ideas; reading; listening; speaking; systems
and interactions; constancy; self-control and self-discipline; interpersonal
skills; productive team membership; consistent, responsive, and caring
behavior; rights and responsibilities for self and others; critical thinking;
conceptualizing; decision making; problem solving; and expanding existing
knowledge
DURATION: One
25-45 minute period
GROUP SIZE:
One classroom of 25 to 35 students (or less)
SETTING: Indoors
or Outdoors
KEY VOCABULARY:
people, plants, animals, rocks, pollution, ranger hat, arrowhead, cards
ANTICIPATORY SET:
Today we are going to play a card game! How many of you have ever played
the card game Old Maid?
OBJECTIVES:
The students will be able to: 1) Work productively in small groups to
collect all of the cards needed to make a park; 2) Make appropriate decisions
to collect the needed cards.
MATERIALS:
36 cards, total:
- 6 people cards
- 6 rock cards
- 6 plant cards
- 6 animal cards
- 6 arrowhead cards
- 5 ranger hat cards
- one pollution card
Cards can be made
from the examples found with the pdf version
of this lesson by gluing them to 3" X 5" index cards. You may want the
children to color the cards as an art lesson the day before you play the
game. OR, students can make their own cards for each category above.
BACKGROUND:
National parks were established to protect the resources found within
their boundaries. These resources include plants, animals, rocks and the
land, and people. People include persons important in the parks history,
visitors, and park staff. Each park has significant resources that have
helped to establish it as a national park.
PROCEDURE:
- The teacher tells
the students that the class is going to play a game that is like Old
Maid. This game is called Oh No! Pollution! For this game the students
will need to collect the things it takes to make Mammoth Cave National
Park. The teacher asks the students to name these things. The students
should respond with plants, animals, people, and rocks.
- The teacher writes
the topics on the board and then asks the students to name things that
would go under each one of them. The teacher also asks the students
if they remember the two symbols that are special about a national park.
- The teacher explains
that the students are going to play a game and places them into six
small groups in different areas of the room. After the cards have been
thoroughly shuffled, each group will be given 6 cards. To win the game
they will need to have a complete set of cards-1 plant, 1 animal, 1
person, 1 rock, and 1 of each symbol. But there is a catch, one hat
is missing and has been replaced with something bad pollution. If
a group gets the pollution card they will want to get rid of it. Just
like you want to get rid of the Old Maid, you will want to get rid of
pollution. The teacher may wish to place a complete set of cards in
view of the students for reference.
- The students look
at their cards and as a group choose the best move.
- The students decide
how many cards they will need to trade. After they have decided, they
pick one member of their group to go to the center of the room to trade
their cards with another group. The student that is selected to trade
cards repeats the number of cards they are trading until they exchange
cards with another group. They can only trade with a group that wants
to trade the same number of cards.
- The groups continue
to trade cards until one group has a set of all six cards. When a group
has a complete set they shout the word park. The game stops. Any student
in the middle goes back to their group with the cards they have in their
hand when the word park is shouted.
- The group that
shouted park reads their cards to make sure they have a plant, animal,
people, rock, arrowhead, and ranger hat card. If they have all six they
get six points. The other groups check their cards to make sure they
do not have a complete set. If another group has a complete set of six
cards they also get six points. The teacher keeps score on the blackboard.
- The other groups
now check their hands to see which one is holding the pollution card.
This group receives 0 points for this round.
- The remaining groups
get a point for each part of a set they have, no points are given for
the duplicates.
- The teacher collects
the cards and shuffles them to be dealt again. The class can play as
many rounds as desired. The teacher may wish to use the items on the
cards to review what the class has learned about Mammoth Cave National
Park.
CLOSURE: Today
we played Oh No! Pollution! and collected all the things it takes to
make Mammoth Cave National Park. We also learned that pollution is a very
bad thing and that is why it is important to take care of this very special
place.
EXTENSIONS:
- The teacher could
have the students make their own cards by drawing or cutting out pictures
from magazines.
- The student could
make a collage of pollution pictures that could effect Mammoth Cave
National Park and their community.
- The students could
write another government agency, the U. S. Forest Service, and ask for
information from or about Woodsy Owl.

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