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ParkWise > Teachers > Nature > Hoofin' It!

Hoofin' It!
Activity 2:
Vertebrate Grab Game

A running game where students race to answer clues to different vertebrate types.

Grades: 3-4, 5-6
Key Objectives: Students will be able to define vertebrate and describe four characteristics that distinguish mammals from other vertebrates. Students will also be able to describe several characteristics of two other kinds of vertebrates.
Skills: Discussion, classification, differentiation, description, reading aloud.
Duration: 45-60 minutes
Group Size: whole class
Setting: Indoors and/or outdoors but in a big area, this is a running game!
Materials: Pictures pasted to cardboard of mammals, birds, amphibians, fish and reptiles. A copy of Vertebrate Facts sheet for each student. A copy of Vertebrate Clues for the instructor. Paper and Pencil.

Before you begin:

  • Find a picture of a mammal, bird, amphibian, fish, and reptile (many of these are available in the ParkWise Photo Gallery). Cut out or print out the pictures and glue or laminate them to a heavy piece of board such as card board. For older students, have the students find the pictures, cut them out and paste them to a board. Label the card board on the back and/or keep a list of which vertebrate group the picture belongs to.

  • Pass out copies of the Vertebrate Facts to your students. Students can read the facts aloud and discuss the differences between the five vertebrate groups.
  • You may want to use additional resources (Dall Sheep Taxonomy, Dall Sheep Fact Sheet, Vertebrate Fact Sheet, Encarta Classification article, Encarta Classification table) to discuss vertebrate characteristics.

illustration of a game of tag

Procedures:

  • Divide the students into two equal teams and have the teams line up, facing each other, on opposite sides of a big open space (i.e. field or gym). The teams should be about 50 feet apart. Have the students count off on each team and remember their numbers.

  • Line up the cutouts of the vertebrates that were made earlier in the center of the field between the two teams. Explain that you will read a statement from Vertebrate Clues that describes one or more vertebrate groups. The students must listen carefully and try to figure out which vertebrate group or groups you are describing.

  • When you call out a number, the student from each team with that number must run to the center of the field and find the cutout of the that vertebrate group. Then that student must run back to his/her team before being tagged. When one team member grabs the cutout, the other team member may chase and try to tag him/her in order to score a point. Some questions have more than one answer so each team can score two points if each grabs a correct cutout.

  • At the end of each round, return the cutouts to center of the field.

Scoring:

  • Grabbing the correct cutout and getting home is 2 pts.
  • Grabbing the incorrect cutout and getting home is minus 2 pts.
  • Grabbing the correct cutout and getting tagged is 1 pt for each team.
  • Grabbing the incorrect cutout and getting tagged is minus 1 pt for each team.

Extensions: A possible extension to this activity would be to have students a comparison/contrast discussion, mobile, or paper on the differences between vertebrates and invertebrates.

Suggested Assessment:
Give the “Vertebrate Clues” page in a test format. Have students respond to the key objectives given at beginning of activity: (1) define vertebrate, (2) describe four characteristics that distinguish mammals from other vertebrates, (3) describe several characteristics of two other kinds of vertebrates. Each student could make their own “vertebrate mobile” with the different groups of vertebrates and text explaining their unique characteristics.

Credit:
Adapted from the Vertebrate Grab Game, National Wildlife Federation, Nature Scope - Amazing Mammals, Part I, 1988.