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Hoofin'
It!
Activity 10:
Through the Seasons
Students
learn about “limiting factors” by simulating the seasonal migration
of Dall sheep.
Grades:
2, 3-4, 5-6, 7-8, 9-11
Key Objectives:
Students will be able to recognize how seasons affect animal
movements and survival.
Skills:
Analysis, descriptions, discussion, evaluation, motor skills,
small group work, graphing, calculations, theorizing.
Duration: 45
minutes (one class period)
Group Size: whole
class
Setting: Indoors
or outdoors
Materials:
Graphing paper, pencils, flip chart/board, tokens or small cubes
(different colors), rope, whistle. Dall
Sheep Life Cycle |
.
Before you begin:
- Using the rope,
divide a large area (gym/field/room) into four sections to represent
each season: spring, summer, fall, and winter. Each section
is not equal. Divide the area such that the winter range is
about 10% of the total area and each other season is about 30%
each.
- Mark some of the
tokens with a ‘D’ for disease, and a ‘H’ for hunters. Mix them
back in with the other tokens.
- Spread all the colored
tokens throughout the seasons but put only half as many of the
tokens in the winter range. Keep the numbered tokens face down,
so students cannot tell them apart.
- Review Dall
Sheep Life Cycle with the students.
Procedures:
Tell
the students that they are going to be grazing or foraging for
food. They need to collect as many tokens as possible since
they represent food or water.
- Start the activity
in the spring and have all the students stand off to one side
of the room. Blow the whistle and tell all the “sheep” to
move to the called out season. Have the sheep pick up as many
tokens in that season as they can in one minute. After one
minute, whistle and have the sheep move to the next seasonal
range.
- Stop the activity
after one complete year. Have the students tally up their
tokens, noting how many also picked up disease or hunting
tokens. For a sheep to survive a year, they must have collected
five tokens. If they got a disease or hunting token, they
didn’t survive that year.
Extensions:
The activity can be
extended by adding more “limiting factors”. Instructors can mark
the tokens with different colors to represent limiting factors
without revealing what each color means until after the game.
For example, make one color pollution. Pollution tokens could
be distributed throughout all the seasons or in just one season.
At the end of the activity, have the students calculate the percentage
of pollution tokens found in the sheep habitat. Discuss how pollution
affects sheep survivability. Another variation would be to make
food one color of token and water another color. Shortages of
one or the other color could represent a shortage of food or water.
Discuss the affects of these events with the students.
Suggested Assessment:
- Have students
name at least two limiting factors for Dall sheep.
- Have the students
choose a limiting factor and describe how it might affect
the sheep population for one year, five years, and 10 years.
Credit:
Adapted from It’s
a Sheepish Life!, Wild Sheep of North America, Ministry of
Environment, Lands and Parks - Wild Education Office, 1997.
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